Besji̽d Ëi̽hbör Hadfow has a yearly average temperature of 6°C (42°F), with its average temperature during the summer being an icy 24°C (75°F) and its average temperature during the winter being a pleasant -12°C (11°F). Besji̽d Ëi̽hbör Hadfow receives an average of 181 cm/y (71 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Besji̽d Ëi̽hbör Hadfow covers an area of nearly 115 km2 (46 mi2), and an average elevation of 3798 m (12460 ft) above sea level.
Overview
Besji̽d Ëi̽hbör Hadfow was founded durring the early 15th century in summer of the year 1403, by Ma̋chī Nī̄̄kīy 'Roxy Eva' Vúó̄̄ Vúchīnḱ Mp̪ftór. The establishment of Besji̽d Ëi̽hbör Hadfow was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Besji̽d Ëi̽hbör Hadfow's construction back out of the project. Ma̋chī Nī̄̄kīy 'Roxy Eva' Vúó̄̄ Vúchīnḱ Mp̪ftór pushed on reguardles, and Besji̽d Ëi̽hbör Hadfow was finished, but starts off as a terible place to live.
Besji̽d Ëi̽hbör Hadfow was built using the conventions of Wood Elf durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Besji̽d Ëi̽hbör Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Besji̽d Ëi̽hbör Hadfow is is constructed arround a semi-circular spacious packed earth mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. Besji̽d Ëi̽hbör Hadfow's robustly designed timber walls are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.
A look around Besji̽d Ëi̽hbör Hadfow seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do. On second glance, that chaos continues into adulthood. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.
Civic Infrastructure
Besji̽d Ëi̽hbör Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Besji̽d Ëi̽hbör Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Besji̽d Ëi̽hbör Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Besji̽d Ëi̽hbör Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Besji̽d Ëi̽hbör Hadfow's parks.
Besji̽d Ëi̽hbör Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Besji̽d Ëi̽hbör Hadfow.
Besji̽d Ëi̽hbör Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Besji̽d Ëi̽hbör Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Besji̽d Ëi̽hbör Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Besji̽d Ëi̽hbör Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Besji̽d Ëi̽hbör Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Besji̽d Ëi̽hbör Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Besji̽d Ëi̽hbör Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Besji̽d Ëi̽hbör Hadfow's public wards, blessings, and other arcane systems.
Besji̽d Ëi̽hbör Hadfow has an Millitary Academy which trains military officers and specilists.
Besji̽d Ëi̽hbör Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Besji̽d Ëi̽hbör Hadfow's grid is powered by an arcane means.
Besji̽d Ëi̽hbör Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Besji̽d Ëi̽hbör Hadfow has a first rate hospital which caters to anyone in need of long term medical care.
Besji̽d Ëi̽hbör Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Besji̽d Ëi̽hbör Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Besji̽d Ëi̽hbör Hadfow's natural decorations nor waterways.
Besji̽d Ëi̽hbör Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Besji̽d Ëi̽hbör Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Besji̽d Ëi̽hbör Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
The locals are convinced that there is some terrible threat against them working from within their society. It may be a matter of dark sorcerers, foreign spies, traitorous neighbors, shape shifting monsters, or some other hidden evil. This evil may be a recent fear, or it may be an inherited peril they’ve always had to guard against. The danger itself may or may not exist, or if it exists it may not justify the steps being taken.
Besji̽d Ëi̽hbör Hadfow's bank was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.
Due to the actions of local Kami, autumn is long in Besji̽d Ëi̽hbör Hadfow.
The Thoqqua near Besji̽d Ëi̽hbör Hadfow are known to be a mutant strain of the creature.
Besji̽d Ëi̽hbör Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves ritual combat to channel Wild Magic energies of tier 3 via proclamations.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 49
Farmers: 77
Farm Laborer: 149
Hunters: 81
Milk Maids: 67
Ranchers: 33
Ranch Hands: 75
Shepherds: 64
Farmland: 109224 m2
Cattle and Similar Creatures: 6742
Poultry: 80907
Swine: 5393
Sheep: 269
Goats: 53
Horses, Mounts, and Beasts of Burden: 2696
Craftsmen
Arms and Toolmakers: 57
Blacksmiths: 62
Bookbinders: 34
Buckle-makers: 36
Cabinetmakers: 65
Candlemakers: 99
Carpenters: 98
Clothmakers: 77
Coach and Harness Makers: 28
Coopers: 67
Copper, Brass, Tin, Zinc, and Lead Workers: 37
Copyists: 26
Cutlers: 22
Fabricworkers: 55
Farrier: 163
Furriers: 17
Glassworkers: 107
Gunsmiths: 53
Harness-Makers: 25
Hatters: 54
Hosiery Workers: 19
Jewelers: 29
Leatherwrights: 67
Locksmiths: 26
Matchstick makers: 40
Musical Instrument Makers: 38
Painters, Structures and Fixtures: 33
Paper Workers: 38
Plasterers: 36
Pursemakers: 45
Roofers: 30
Ropemakers: 28
Rugmakers: 25
Saddlers: 50
Scabbardmakers: 61
Scalemakers: 28
Scientific, Surgical, and Optical Instrument Makers: 17
Sculptors, Structures and Fixtures: 26
Shoemakers: 25
Soap and Tallow Workers: 101
Tailors: 199
Tanners: 35
Upholsterers: 37
Watchmakers: 35
Weavers: 89
Whitesmiths: 22
Merchants
Adventuring Goods Retellers: 18
Arcana Sellers: 18
Beer-Sellers: 38
Booksellers: 43
Butchers: 67
Chandlers: 74
Chicken Butchers: 75
Entrepreneurs: 28
Fine Clothiers: 70
Fishmongers: 65
Florists: 16
Potion Sellers: 44
Resellers: 103
Spice Merchants: 37
Wine-sellers: 52
Wheelwright: 41
Woodsellers: 24
Service workers
Bakers: 149
Barbers: 114
Coachmen: 39
Cooks: 117
Doctors: 57
Gamekeepers: 43
Grooms: 23
Hairdressers: 89
Healers: 75
Housekeepers: 79
Housemaids: 149
House Stewards: 79
Inns: 26
Laundry maids: 50
Maidservants: 89
Nursery Maids: 49
Pastrycooks: 86
Restaurateur: 122
Tavern Keepers: 96
Specialized Laborer
Ashworkers: 38
Bleachers: 25
Chemical Workers: 15
Coal Heavers: 55
In-Town Couriers: 61
Long Haul Couriers: 58
Dockyard Workers: 57
Gas Workers: 13
Hay Merchants: 23
Leech Collectors: 64
Millers: 62
Miners: 57
Oilmen and Polishers: 42
Postmen: 58
Pure Finder: 33
Skinners: 79
Sugar Refiners: 15
Tosher: 40
Warehousemen: 89
Watercarriers: 60
Watermen, Bargemen, etc.: 84
Skilled Laborers
Accountants: 36
Alchemist: 40
Clerk: 52
Dentists: 25
Educators: 70
Engineers: 40
Gardeners: 27
Mages: 20
Plumbers: 28
Pharmacist: 32
Professors: 11
Scientists: 19
Wizards: 11
Civil Servants
Adventurers: 26
Bankers: 36
Civil Clerks: 56
Civic Iudex: 29
Consultants: 17
Exorcist: 65
Fixers: 31
Kami Clerk: 50
Landlords: 53
Lawyers: 33
Legend Keepers: 43
Militia Officers: 207
Monks, Monastic: 81
Monks, Civic: 84
Historian, Oral: 64
Historian, Textual: 32
Policemen, Sheriffs, etc.: 58
Priests: 122
Rangers: 36
Rat Catchers: 39
Scholars: 40
Spiritualist: 51
Slayers: 15
Storytellers: 98
Military Officers: 103
Cottage Industries
Brewers: 81
Comfort Services: 107
Enchanters: 29
Herbalists: 30
Jaminators: 107
Needleworkers: 84
Potters: 42
Preserve Makers: 72
Quilters: 38
Seamsters: 179
Spinners: 77
Tinker: 29
Weaver: 65
Artists
Actors: 28
Architects: 10
Bards: 40
Costumers: 16
Dancers: 32
Drafters: 17
Engravers: 21
Fine Furniture Carpenters: 13
Glaziers: 27
Inlayers: 26
Musicians: 77
Painters, Art: 13
Playwrights: 30
Sculptors, Art: 22
Wood Carvers: 84
Writers: 99
Produce Industries
Butter Churners: 92
Canners: 84
Cheesmakers: 96
Ice Merchants: 12
Millers: 55
Picklers: 48
Smokers: 33
Stockmakers: 29
Tobacconists: 42
Tallowmakers: 57
10202 of Besji̽d Ëi̽hbör Hadfow's population work within a Foundational Occupation.
546 work in Agriculture
2361 work as Craftsmen
813 work as Merchants
1531 work as Service Workers
1028 work as General Laborers
411 work as Skilled Laborers
1469 work as Civil Servants
940 work in Cottage Industries
555 work as Artists
548 work in Produce Industries
15958 of Besji̽d Ëi̽hbör Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 809 (3%) are noncontributers.
Points of Interest
POI
History
The the a greatsword of Summoning, an a greatsword imbued with potent amounts of Summoning energies was created in Besji̽d Ëi̽hbör Hadfow by in time immemorial, reportedly some time during the late 2nd century.